#BELONG #A

'Controls
#SHIFTCLICK Shift+Click on item for info
#MAPPROP %d%% Size, %d Players
#MENU_ADVTREE Tree of Advances
#MENU_VIEWPOINT Viewpoint
#MENU_DEBUGMAPOFF Off
#MENU_TELLAI Tell AI
#BTN_MENU Main Menu
#BTN_MANAGE Empire Management

'Tooltips
#TIP_WORKING Citizens assigned to economy
#TIP_CIVIL Citizens assigned to civil service
#TIP_PRIMACY Primacy selector
#TIP_PROJECT Currently producing
#TIP_SUPUNITS Show supported units
#TIP_TREASURY Treasury

'Advance Tree Legend
#ADVTREE_UP0 Ground unit upgrade
#ADVTREE_UP1 Naval unit upgrade
#ADVTREE_UP2 Air unit upgrade
#ADVTREE_GOV Enables government form
#ADVTREE_OTHER Other effect

'Start Dialog
#ACTIONHEADER_CONFIG Configurator
#ACTION_CONFIG Change language, add maps and AIs
#ACTIONHEADER_MANUAL Manual
#ACTION_MANUAL Rules and user interface in detail
#ACTIONHEADER_CREDITS Credits
#ACTION_CREDITS See who contributed to this game
#ACTIONHEADER_AIDEV AI Development
#ACTION_AIDEV Learn how to code your own AI for this game
#ACTIONHEADER_WEB On the web: %s

'Message Text
#BUSY_DEINIT Deinitializing %s...
#AGE0 = %s =\We built a permanent settlement in order to do farming, which is a much more efficient way to feed than hunting and gathering. Excess food has an effect largely unknown to our nomadic ancestors: growth.
#DISPOSE2 %s\\Shall we rebuild this building for %d%%p?
#SELL2 %s\\Shall we sell this building for %d%%c?
#SHIP_UTILIZE Freight can't be utilized for colony ship production.

'City Events
#CITYEVENT_ALLIMPSMADE All improvements made

'Diplomatic Statements, do not use '\'!
#FRDEMAND_SOFT We shall be very pleased if you let us have\-%s
#FRNOTACCEPTANYOFFER We are sorry, but nothing you could offer is of appropriate value.
#FRNOTACCEPTANYWANT We see no value in your offer.

'help.txt additions
#HELP_WONDERMORALE1 Additional effect: +2%m in this city (does not expire).
#HELP_WONDERMORALE2 Additional effect: +2%m in this city.

'future use
#BTN_MAPPROJECT City Projects
#CITYPRIO Give top priority to this city

#DRAFTDOMAIN
Ground Unit
Naval Unit
Air Unit

#AITSTAT
No. of rounds colony ship was completed
No. of rounds all other nations were erased 
No. of rounds own nation was erased 
Share of total calculation time
